Even if you manage to get enough height, pressing certain buttons to execute tricks and then landing properly on the ground is next to impossible. The second part is the useless trick system. A quarter of the time, we ended up getting the air we needed, and the rest, we barely got off the ground, as if an anvil were tied to the bike. In addition, the jump-loading system, consisting of pressing down on the d-pad and then hitting up right when you're at the peak of the ramp, hardly works at all. You'd be better off racing against friends. Catching back up to them isn't impossible, although there are times the A.I. By then, the computer-controlled riders have already surpassed you for the lead. Brush up against an object like a tire and you'll stop dead in your tracks, forced to go around it and regain the speed you lost. What's worse, some of the touchy collision problems from the DS game managed to make the jump to PSP. After a few laps, we still went off course too often, either racing back to the track (and losing our place) or resetting automatically (which costs precious time). ATV Reflex has bad oversteering, meaning that even holding down the d-pad in a certain direction for too long results in you veering off the road or smashing into an obstacle. Unfortunately, it's all for naught without good gameplay. There's even a multiplayer option for up to four players, either through local AdHoc or online Infrastructure, and both run better than expected. You can go on free runs, take part in quick races and tournaments, create your own specialty rider and perfect your trick-performing techniques to impress the judges.
ATV Reflex on the PSP has a multitude of activities. Like previous versions of the game, MX Vs.